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<title>blockmind's CGPortoflio Gallery</title>
<link>http://blockmind.cgsociety.org/gallery/</link>
<description>blockmind's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Power Armour</title>
	<link>http://blockmind.cgsociety.org/gallery/700406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g95/223395/223395_1227530492_small.jpg"><br><br>Nurbs Modelled with Rhinoceros and rendered with HyperShot. I hope Fallout fans find it good.]]>
	</description>
	<pubDate>Mon, 24 Nov 2008 12:41:36 +0000</pubDate>
	</item>
	<item>
	<title>Picture Frame</title>
	<link>http://blockmind.cgsociety.org/gallery/677836</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1222173339_small.jpg"><br><br>I have created this scene for my article about Rhinoceros - Maxwell workfow on Digital Arts magazine of Turkey. Modeled in Rhinoceros and rendered with Maxwell. The illustration is my first attemp in 2d too (made with Corel Paint Shop Pro X2).<br />
<br />
Multilight applications are following as;<br />
<br />
<a href="http://www.blockmind.net/images/projects/026/02603.jpg" target="_blank">http://www.blockmind.net/images/projects/026/02603.jpg</a><br />
<br />
<a href="http://www.blockmind.net/images/projects/026/02602.jpg" target="_blank">http://www.blockmind.net/images/projects/026/02602.jpg</a><br />
<br />
Video:<br />
<a href="http://video.google.com/videoplay?docid=2386018026508987879&amp;hl=en" target="_blank">http://video.google.com/videoplay?d...508987879&amp;hl=en</a><br />
<br />
Hope you enjoy it. ]]>
	</description>
	<pubDate>Tue, 23 Sep 2008 12:35:42 +0000</pubDate>
	</item>
	<item>
	<title>BLM-Civ²</title>
	<link>http://blockmind.cgsociety.org/gallery/618406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1207667148_small.jpg"><br><br>Civciv means &quot;chick&quot; in Turkish which is my inspiration to made this robot. <br />
<br />
I have used Modo 301 for modelling and Modo 302 for render to see how it works with physical Sun and Sky that added in this version. I have only added the text in Corel PSP XI. Other than that, no post work has been done including bloom effect which comes with version 302 of modo. Hope you like it.<br />
<br />
<img src="http://img526.imageshack.us/img526/4332/02uk6.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 08 Apr 2008 15:05:50 +0000</pubDate>
	</item>
	<item>
	<title>BLM - Xire</title>
	<link>http://blockmind.cgsociety.org/gallery/587568</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1201127929_small.jpg"><br><br>Here is the BLM Industries' Xire! A service robot.<br />
<br />
I have been in this project about 5 months in my free times. I have used Modo 301 for modeling and rendering. For textures and post-production phases, I have used Corel Paint Shop Pro X2 Hope you like it. <br />
<br />
P.S. Special thx to Burak Serkan Gurgur for the presentation idea and Gokhan Kazanci for rendering base image and the last part of the appendix A on his machine.<br />
<br />
Appandix A<br />
<img src="http://www.blockmind.net/images/projects/024/02402.jpg" border="0" alt="" /><br />
<br />
WIP<br />
<a href="http://forum.cg-turk.com/viewtopic.php?f=5&amp;t=1736&amp;start=0" target="_blank">http://forum.cg-turk.com/viewtopic....&amp;t=1736&amp;start=0</a>]]>
	</description>
	<pubDate>Wed, 23 Jan 2008 22:39:51 +0000</pubDate>
	</item>
	<item>
	<title>Shark Keyring</title>
	<link>http://blockmind.cgsociety.org/gallery/579886</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1199704927_small.jpg"><br><br>(updated my image)<br />
<br />
I've tried to model and visualize a keyring of my office friend. I've used Modo to model and render, zbrush for some little details and PSP for post production.<br />
<br />
Here is the photo of the reference model:<br />
<img src="http://img47.imageshack.us/img47/9500/referanspn4.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 04 Jan 2008 22:33:32 +0000</pubDate>
	</item>
	<item>
	<title>Infection</title>
	<link>http://blockmind.cgsociety.org/gallery/544565</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1190960150_small.jpg"><br><br>Basic mesh, painting and render were done in Modo 301. For sculpting, I have used ZBrush 3.1. <br />
<br />
Post-work on  Corel PSP X2.<br />
<br />
There is no meaning in this work. Sometimes I am trying to emit the disgusting in me just that way ;(<br />
<br />
Thanks]]>
	</description>
	<pubDate>Fri, 28 Sep 2007 06:15:52 +0000</pubDate>
	</item>
	<item>
	<title>BLM - 112A MARK II</title>
	<link>http://blockmind.cgsociety.org/gallery/535112</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1188595282_small.jpg"><br><br>This, my first mechanical attempt has been dedicated to my guardian angel Güldane who repairs -without any hesitation- all the damage taken by a man who always hides behind his armor and unfortunately who always encounters with reasons to do that. <br />
<br />
Good luck on your Speciality on Medicine Exam...]]>
	</description>
	<pubDate>Fri, 31 Aug 2007 21:21:36 +0000</pubDate>
	</item>
	<item>
	<title>Dead Bug</title>
	<link>http://blockmind.cgsociety.org/gallery/471199</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1173204840_small.jpg"><br><br>Modelling was done in 30 minutes. Render time is about 45 minutes. Textures and all other things has been made in Modo 202 except HDR image of my room and the floor marble texture. <br />
<br />
Modo 202 has really good modelling structure and very beautiful material &amp; render system. Hope you like this. A bit of basic, for now, but will be better next time.<br />
<br />
And the picture below is an object painted light test.<br />
<br />
<img src="http://img50.imageshack.us/img50/9868/03agh2.jpg" border="0" alt="" /><br />
<br />
Hope you like them. Peace.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 18:14:05 +0000</pubDate>
	</item>
	<item>
	<title>A02-11524</title>
	<link>http://blockmind.cgsociety.org/gallery/448537</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1168200730_small.jpg"><br><br>I've used Zbrush 2 to sculpt the object, 3d Studio Max 9 for materials and lighting, mental ray for rendering, Adobe After Effects 7.0 for compositing (glow, channel mixer,dof etc.) and Corel PSPPXI for noise... Only the concrete texture on the wall is not mine. All the other maps have been created by me.<br />
<br />
C&amp;Cs are welcome.<br />
<br />
(Click on images below to see hi-res versions)<br />
<br />
<a href="http://img63.imageshack.us/my.php?image=01602mu2.jpg" target="_blank"><img src="http://img63.imageshack.us/img63/9523/01602mu2.th.jpg" border="0" alt="" /></a><br />
<a href="http://img63.imageshack.us/my.php?image=01603bp6.jpg" target="_blank"><img src="http://img63.imageshack.us/img63/6598/01603bp6.th.jpg" border="0" alt="" /></a><br />
<a href="http://img63.imageshack.us/my.php?image=01604nw8.jpg" target="_blank"><img src="http://img63.imageshack.us/img63/5660/01604nw8.th.jpg" border="0" alt="" /></a><br />
<a href="http://img63.imageshack.us/my.php?image=01605nm5.jpg" target="_blank"><img src="http://img63.imageshack.us/img63/2789/01605nm5.th.jpg" border="0" alt="" /></a><br />
<a href="http://img63.imageshack.us/my.php?image=01606wr9.jpg" target="_blank"><img src="http://img63.imageshack.us/img63/3695/01606wr9.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 07 Jan 2007 20:13:58 +0000</pubDate>
	</item>
	<item>
	<title>Bio-mechanic Xenomorph Seal System (nudity)</title>
	<link>http://blockmind.cgsociety.org/gallery/372790</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223395/223395_1150920846_small.jpg"><br><br>This is one of the H R Giger's incredible works named &quot;Alien Monster V&quot;. I had just founded a jpeg scan of the original and have been studying for 2-3 weeks. Alien movie series were my favorite all the time so it was amazing to model this awesome art of the geneius Giger, also while in process I had learned too many modifying techniques and this is my most detailed modelling till now. I think difference is markeble expect to my erarlier projects. <br />
<br />
I had used poly editing technique, 3dsmax 8 (render taken with Final Render Stage_1), Corel PSP X (for white noises). <br />
<br />
Any comments and  suggestions are goldenworth, please share your thoughts &amp; my mistakes.<br />
<br />
Other new versions:<br />
<a href="http://www.blockmind.net/images/projects/010/01002.jpg" target="_blank">http://www.blockmind.net/images/projects/010/01002.jpg</a><br />
<br />
<a href="http://www.blockmind.net/images/projects/010/01003.jpg" target="_blank">http://www.blockmind.net/images/projects/010/01003.jpg</a>]]>
	</description>
	<pubDate>Wed, 21 Jun 2006 20:14:10 +0000</pubDate>
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